﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SomeRandomGame.Interfaces
{
    public interface IDrawableObject
    {
        /// <summary>
        /// Avoid initializations in constructor but use this method!!
        /// </summary>
        void Initialize( IGameManager gameManager );
        void Update( IGameManager gameManager );
        void Draw( SpriteBatch spriteBatch, IGameManager gameManager, GameTime gameTime );
    }
}
